| colour sample wheel | 
| Level overview with lighting | 
After some work on the dominant direction light I moved onto static mesh emissive lighting.
Firstly we need a static mesh i.e. a light bulb. Then we need to jump into its properties and switch on emissive lighting as it is default set to off.
| Properties of a staticmesh | 
We jumped into a blank map and created a hollow room to test our lighting in.
Firstly we brought in our mesh, changed the properties and built lighting.
This was my result.
| Three lights being demenstraighted | 
 
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