Saturday 8 February 2014

UDK Foliage

Today we learned how to use the foliage tool in UDK. It is mainly used to paint areas with grass static meshes of grass, vines and even rocks. A down side to using the foliage editor is the fact that it adds so many meshes that it can consume a huge amount of memory. The best thing to do is to use it sparingly.


varios meshes painted in by foliage editor

First find the mesh you want in the content browser and then drag and drop it into the foliage editor. Once the mesh has been fully loaded and selected you can painted onto the desired surface by holding down ctrl+right click and to remove them just hold down shift+ctrl+left click.

Just like the ladscape editor the brush size and destiny can be adjusted to the situation.

Foliage editor

When the mesh has been brought into the editor you can change the settings of scale, pitch etc. this can break up the repeating nature of the mesh.

Foliage editor


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