After I had a functioning texture saved as a .tga or targa, I was able to create a normal for it. Normal's are height information that give depth to textures. We used a software called
Crazy Bump to create the normal's.
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Crazy bumps main menu |
We add a opened a photograph from file and selected in which direction we wanted the height to go. This is really redundant because it can be changed after this step.
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select weather the normal is coming out of the wall or going into it. |
Once selected we get a pop-up of a preview window and some sliders.
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Crazy bump, editing screen |
You can really just play around with these until your happy with the result. It must be saved as a .tga
After this we import the saved file into UDK. Just import it to your personal package to keep things clean.
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UDK import screen |
Then the only thing left is to create a new material and attach our normal and our diffused to it.
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Plugging in textures and normal into the correct blocks |
The finished result can look something like this.
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Finished and applied texture with normal |
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