Saturday 8 February 2014

UDK adding Decal

Today we jumped into the properties of the lights in our levels. I changed my dominant direction light and changed it to appear slightly more orange give the illusion that the sun is shining

colour sample wheel
Level overview with lighting
This can give the level a whole new feel. If I were to change it to be more blue the level feels colder.

After some work on the dominant direction light I moved onto static mesh emissive lighting.
Firstly we need a static mesh i.e. a light bulb. Then we need to jump into its properties and switch on emissive lighting as it is default set to off.

Properties of a staticmesh
Once this has been done we can change the radius which the light will affect and we can add boost to the diffuse and emissive.

We jumped into a blank map and created a hollow room to test our lighting in.
Firstly we brought in our mesh, changed the properties and built lighting.
This was my result.

Three lights being demenstraighted
It is easy to see that by using this method you can make a level look much more vibrant and alive.

No comments:

Post a Comment