Tuesday 11 February 2014

UDK flashlight

Note: You must set a game type under world properties

We start by dropping in a spotlight move-able and a player start. They must be close to each other and facing the same direction.

Converting a light to a spotlight movable

We then can jump into the lights properties and decrease the lights influence area and colour to give it a glow to make it seem more like a torch.  

Spotlight properties

Once its in the next step is to jump into kismet and start a bit of programming.
We start by adding a level loaded and attach to actor block. We set the attach to actors target to players and un-tick the option within it that selects all players. We then must a attach the light to its attachment option. 

Flashlight kismet

At this stage the light will work and follow the player however the lower part of the code deals with making the light toggle-able. Add in the key/button pressed and toggle blocks.

We add E as an input name. Then when pressed it will activate the toggle block and toggle the light on and off.

Kismet for toggling flashlight

This is the finished result.

Finished flashlight in UDK

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