Firstly we open the content browser and search for a sound node or cue. Cue's are similar to materials and nodes are similar to nodes.
I added in one around a water fall that I have in my level to support the illusion of running water.
sound nodes in my UDK level |
To make them toggle on and off I went into kismet and created object variables for each and attached them to a toggle.
Kismet code for toggling sound |
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